Doom 3's last patch, version 1.3.1, that adds Windows Vista support and a number of small bugfixes and slight mod-related enhancements. Please note that Doom 3 patch 1.3.1 will not work with mods built for Doom 3 patch 1.3, and vice versa. This is the Linux x86 installer for the patch. Complete changelog:Fixes and updates in 1.3.1:Tested and improved Vista compatibility Fix a potential crash in physics Fix an issue with pak downloaded being immediately appended without filesystem restart Fixes to DNS lookup, reduced the stalls Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries Threading implementation for Mac and Linux is more compliant with the Win32 behaviours Fix Alsa sound backend (Linux) Fixes to tty code (Linux)Fixes for modding/SDK:Fix RevBitFieldSwap issue (affected only big endian platforms) Fix ReadBindFromSnapshot Verbose overflow check in idBitMsg::WriteBits and apply related fixes Fix a GetFileList issue Expose key states...
Doom 3's last patch, version 1.3.1, that adds Windows Vista support and a number of small bugfixes and slight mod-related enhancements. Please note that Doom 3 patch 1.3.1 will not work with mods built for Doom 3 patch 1.3, and vice versa.
This is the Linux x86 installer for the patch.
Complete changelog:
Fixes and updates in 1.3.1:
- Tested and improved Vista compatibility
- Fix a potential crash in physics
- Fix an issue with pak downloaded being immediately appended without filesystem restart
- Fixes to DNS lookup, reduced the stalls
- Updated the code to gcc 4.0 compliance, for Mac OSX universal binaries and GNU/Linux x86 binaries
- Threading implementation for Mac and Linux is more compliant with the Win32 behaviours
- Fix Alsa sound backend (Linux)
- Fixes to tty code (Linux)
Fixes for modding/SDK:
- Fix RevBitFieldSwap issue (affected only big endian platforms)
- Fix ReadBindFromSnapshot
- Verbose overflow check in idBitMsg::WriteBits and apply related fixes
- Fix a GetFileList issue
- Expose key states and button states to the game
- Pass lastPredictFrame to the game (client prediction)
- Pass HandleMainMenuCommands to the game
- Pass the GUID to the game (in ClientConnect call)
- Allow game to override gui load menu
md5s:
48330b83d08298826992da9a348c1620 DOOM3-1.3.1.exe
fa8a444186359384a0acdcafb91dff88 Doom3Mac1.3.1RevA.dmg
6325f0936f59420d33668754032141cb doom3-linux-1.3.1.1304.x86.run