**Version 1.2 is now available. You'll find the update here: DF 1.1>1.15. Final Update for Destructive Forces. Sorry, but there is no more time available for me to put into this mod. Did not manage to implement any new structures or buildings but made some adjustments that I hope will please you. INSTALLATION: You must have Destructive Forces 1.1 Installed. * Extract the "Data" folder to the root directory of Zero Hour. * Select to overwrite all files when prompted. ----Changes since version 1.1----- GENERAL -------- - Added three new starting money options: $5000 for slow and tactical games, $100.000 for extreme games and $1.000.000 for pure deathmatches. - Fixed an issue that could make the game crash when building or using a GLA Demo Dozer - Decreased cost and build time for the GLA camo netting by 60% USA AirForce General -------------------- - Fixed a bug causing the game to crash when the airfield got destroyed. - Lowered health for the airfield by 15% (still has 600hp...
**Version 1.2 is now available. You'll find the update here: Moddb.com
DF 1.1>1.15.
Final Update for Destructive Forces.
Sorry, but there is no more time available for me to put into this mod. Did not manage to implement any new structures or buildings but made some adjustments that I hope will please you.
INSTALLATION:
You must have Destructive Forces 1.1 Installed.
* Extract the "Data" folder to the root directory of Zero Hour.
* Select to overwrite all files when prompted.
----Changes since version 1.1-----
GENERAL
--------
- Added three new starting money options: $5000 for slow and tactical games, $100.000 for extreme games and
$1.000.000 for pure deathmatches.
- Fixed an issue that could make the game crash when building or using a GLA Demo Dozer
- Decreased cost and build time for the GLA camo netting by 60%
USA AirForce General
--------------------
- Fixed a bug causing the game to crash when the airfield got destroyed.
- Lowered health for the airfield by 15% (still has 600hp more than ordinary USA generals)
- Fixed a bug causing the Comorca Gunship to loose its main and secondary weapons when the rocket pod upgrade
was purchased.
- The Heavy Bomber airstrike now has a working shortcut
USA Tech&Naval General
-------------------
- The Shockwave cannon now has a functional shortcut
- Fixed a bug causing the missile submarine to become invisible when damaged
- The hover transport can now carry 5 tanks or 18 infantry. Made it slightly bigger and increased the cost.
- Fixed a missing nametag
USA Commander in Cheif
----------------------
- Removed the ability to upgrade the infantry with chem suits.
- An infantry related bug causing the game to crash was fixed.
USA Assault General
--------------------
- Blackbird weapon loading-times were increased
- The Penta Laser shortcut is now functional
China Infantry General
----------------------
- Increased cost for the nuke jet
China Artilley General
-----------------------
- Fixed a visual bug with the master defence when it was damaged also lowered the cost a bit
GLA Stealth&Naval General
-------------------------
- Doubled the transport capacity of the ferry
GLA Toxic General
-----------------
- Fixed a bug causing the game to crash when destroying the command center with the fortified structure upgrade bought.