This version is for everyone that has a previous version of the game. CHANGES SINCE VERSION 1.0 ---------------------------- GENERAL FIXES: * New naval yards for the GLA and China. * Introduced a small Beta-AI. * Added ability to desarm mines for all GLA mine layers * Added a littlebird to USA Commander in Chief and USA air force general. * Having many factories will now increase the buildspeed of units in those factories * Low power can now severly impact on your manufacturing capabilities with as much as a maximum of 70% drop in producivity. * When selling one of your buildings you will now only get 35% of it's value back. * Made infantry (non missile) lesser resistant to tank fire. * Made small arms fire less effective against tanks and buildings * Lots of bugfixing and smaller tweaks. USA Tech&Naval general: ----------------------- * Added a radar defence structure that will destroy any incoming ballistics. It has a failprobability of around 5%. That means that of 20 incoming...
This version is for everyone that has a previous version of the game.
CHANGES SINCE VERSION 1.0
----------------------------
GENERAL FIXES:
* New naval yards for the GLA and China.
* Introduced a small Beta-AI.
* Added ability to desarm mines for all GLA mine layers
* Added a littlebird to USA Commander in Chief and USA air force general.
* Having many factories will now increase the buildspeed of units in those factories
* Low power can now severly impact on your manufacturing capabilities with as
much as a maximum of 70% drop in producivity.
* When selling one of your buildings you will now only get 35% of it's value back.
* Made infantry (non missile) lesser resistant to tank fire.
* Made small arms fire less effective against tanks and buildings
* Lots of bugfixing and smaller tweaks.
USA Tech&Naval general:
-----------------------
* Added a radar defence structure that will destroy any incoming ballistics.
It has a failprobability of around 5%. That means that of 20 incoming missiles it may
destroy all but one. Doesn't work 100% that way though :P
* Added an attack submarine.
* Added a missile submarine
* Made the firebase cost $300 more
* Made the mammoth tank bigger
* Fixed the bug causing Naval Yard not displaying on a snow map
AIRF general:
-------------
* Made so that the apache longbow can't be bought unless you own the RH-66
* Made so that the RH-66 needs strategy center to be built
* Increased price and lowered health for the Osprey
* Slightly increased price for the combat chinook
* Helipad construction now also requires that you have a war factory
* The "Glory pigeon" now has another type of missiles: 6 High explosive type
missiles that will scatter creating a pretty powerful area affect.
* Made the comorca MG:s a lot more powerful (Like 120%)
* Fixed a bug with the "heavy bomberstrike" causing a player to buy the upgrade at lvl 3.
Also decreased it's cost down to two points instead of three.
China EMP&Napalm General:
-------------------------
* The "Detractor cannon" (Chinas EMP General) SW got a 'little' too
powerful in the last remake...heh. So I decreased the damage and
made it a bit more expensive. It will now make about 70-90% damage
on all surrounding buildings from the target area. Structures in the
center of the beam will be destroyed. Surrounding units will mostly die.
China Infantry general:
-----------------------
* Fixed a bug in the "supercannnon bunker". It now functions on snow maps
and when garrisoned.
* When training a red guard you will recive 4. Cost have been increased to $300.
* Made some adjustments to the Harmageddon Nuke.
China Tank&Naval general:
------------------------
* Added ability to build a fortified bunker in the second commandset for the dozer.
* Fixed the problem causing freezes when using the warfactory
* Added an attack submarine
* Fixed a bug causing players to buy chinas nuclear bombing upgrade too early
China Artillery General:
* Fixed the master defence bunker -snow&garrisoned
* The screamer is now a fighterplane armed with emp-missiles. So therefore it's
one of the best fighters in the game.
GLA Terror leader:
--------------
* Added a new bombtruck - Heavy Cargo:
This bombtruck will be available after you have purchased it's science and if you own a palace.
It contains an extremley powerful shockwave bomb.
* Fixed the airfield. The planes will now use all runways and hangars.
* Fixed a bug causing the game to crash when the airfield got destroyed.
* Lowered price for terror mob.
GLA United arabs:
------------
* Fixed a bug causing the research center, rocket defence and defence cannon becoming invisible when
playing on a snow map.
* Added a new superweapon-like:
First you'll have to research upgrades in the research facility, then you will be able to build an airship
that contains the weapon. It can selfdestruct or be destroyed and when it does the superweapon
called "weapon of doom" will be realesed. It is a very powerful weapon and very particle dependant so therefore
it will cost you a bit :P.
* Can now build officers.
* Added a new heavy rocket tank. The scorpion rocket upgrade was moved to the research facility.
GLA Toxic warfare general:
-------------------------
* Added the ability to build a hangar and a suicide plane.
* Added a new Superweapon (Acid rain) that will be available for
construction after you have purchased the science.
* Added a TOxic Waste facility
GLA Stealth&Naval general:
--------------------------
* Added a suicide boat